
This marks the end of my journey of creating my Capstone project for my final year at school. I definitely learned a lot, and overall i am really happy with my final result. I knew that recreating this piece as a 3D environment provided an opportunity to learn how to do a stylized, hand-painted environment, and learning how to do that kind of artwork was something I had always wanted to do. It was a considerable challenge, but a good one in the end.
In my capstone, I was able to take a step further into stylized art and learn about stylized pbr. This project allowed me go from painting all the details to also learning to sculpt and dive into programs like Zbrush, which was probably the biggest learning hurdle of my Capstone.
Including highpoly sculpts in the pipeline affected the entire process, and I had to learn how to make my lowpoly models ready to sculpt on so they wouldn’t lose their shape, to sculpt different types of materials, and also to export the models and get a clean bake to paint on. I spent a ton of hours learning to prep my models, fix my low polys so that they worked, and even more time was spent learning how to sculpt the correct materials in a stylized way.

My mailbox was the first object to test this method on, and i am the most proud of it compared to the other objects in the scene.
The other big milestone that was part of this project was the water. I knew when I set out to make this scene that I wanted to learn how to make my own water material. I detailed that entire process on this blog, so we all know how that turned out. I still wish i could have gotten the tessellated splash and foam to work how i originally planned, but i am satisfied with the end result none the less.

Next time, I’d like to do more in-depth pre-production on my concept so that I can really analyze the angles and heights of all the objects, so I can better prepare my 3D models and how they will work together in my scene. I didn’t really do that before I started this, and I think doing so prior to modelling will help me figure out a clearer idea of what shapes and angles I need to replicate the concept art, as the only other issue i had during the production of this piece was getting the correct angles of the house and environment sections (stairs, bridge, peninsula) to truly be a replica of the concept art.
Overall, I’m quite proud with how my project turned out, and i am really excited to move forward from school and continue to make really cool 3D art that i can be proud of!



























